What is NEXT ROUTES
A project to enhance cultural heritage through the improvement of digital skills of cultural operators and active engagement of the public
GET TO KNOW THE CULTURAL ROUTES OF THE COE
NEXT ROUTES at a glance
Get to Know Milos and his amazing "NEXT" route!
MILOS and his "NEXT" route
Main Objectives | Expected Results | Target Groups |
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Enhancing Digital Skills: Provide Cultural Routes staff with the necessary digital and creative skills to innovate and enhance the attractiveness of the routes. Development of Innovative Tools: Create and distribute an innovative tool that includes gamification elements, thereby improving visitor interaction and engagement. Promotion and Outreach: Increase the visibility of the Cultural Routes at local, national, and transnational levels, attract a broader and more diverse audience, and strengthen the network of stakeholders. | Training Methodology: Development of a training program to transfer digital and creative skills to the route staff, for the enhancement of the Cultural Routes. Toolkit: An interactive platform that delivers tailored training pathways specifically designed for upskilling the digital competencies of Cultural Routes staff. This toolkit also incorporates embedded gamification apps to enhance user engagement, providing a dynamic and effective learning environment. User Manual: A comprehensive step-by-step guide to assist in the utilization of the toolkit for training purposes and for the creation of customized game-based solutions. This manual aims to ensure that Cultural Route operators can effectively implement and benefit from the innovative digital and gamification tools developed by the project. | The primary target includes the operational staff of the Cultural Routes involved in the project. Secondary target groups include: - Staff of cultural routes not directly involved as project partners. - Universities and VET institutes specializing in digital innovation and cultural production. - Public entities and bodies related to the EU Cultural Routes. - International institutions such as the Council of Europe, UNWTO, ICOMOS, UNESCO, and ICOM. - The general public, invited to participate in gamification events and use the developed apps. |
Project Partners
The only impossible journey is the one you never begin”
Project Overview
Transnational Meetings
Transnational Project Meeting in Breda (NL)
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.